POV-Ray : Newsgroups : povray.programming : ATT: POV team and everyone - POV4 design proposal : Re: ATT: POV team and everyone - POV4 design proposal - Follow-up Server Time
28 Jul 2024 16:30:52 EDT (-0400)
  Re: ATT: POV team and everyone - POV4 design proposal - Follow-up  
From: Maan M  Hamze
Date: 17 Jan 2002 16:01:02
Message: <3c473b8e$1@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> In article <3c45a6dc@news.povray.org>,
>  "Maan M. Hamze" <mmh### [at] pleiadesnet> wrote:
>
> > I see your points and I see how helpful they are.  Years ago, there was
a
> > package made expressely for POVRAY.  I forgot the name of the package,
but
> > it was written in a C - like language and it came with its 'compiler'
that
> > 'compiled' the scene written in it into a POVRAY script.  The language
was
> > functional as it was heavily influenced by the C language but it
implemented
> > every thing you mentioned.
>
> Are you sure it wasn't just a patch for POV-Ray,

Yes I am sure it was not.  I was one of the alpha and later beta testers.
You describe the scene in a C like language (including types, varibales
etc...), run it through the 'compiler' and get a an .obj file then 'link
into a .pov file.  In order to create animations, this was a breeze as you
were able to use equations and conditions in a C like manner.
This was years and years ago and I just do not know what happened to the
project.  One of the countless many useful projects that were swept aside.
Maan


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